Check our blog to be up-to-date with recent developments in Fable community and if you have cool stuff to share (and we're sure you do) send us a PR with your post or a link to your personal web.

In this blog post, we will introduce a new tool called Femto that will hopefully make the lives of Fable users a lot easier when it comes to the npm packages they depend upon.

Just a very quick post to share with you some of the things that have been happening for the last few weeks in Fable World.

Fable.React 5 has just been released with new additions to help write your Fable/Elmish apps with React. Thanks to Julien Roncaglia who has contributed most of the ideas for this release since his talk at latest FableConf, and a big thank you as well to the React team for their great work in the latest releases.

Together with a minor (but big) release of fable-compiler, we're launching new beta versions of the packages most used by the community, like Fable.Core, Elmish, Fulma or Fable.SimpleHttp. The main goal of these releases is to restructure the packages to make maintenance easier and lower the bar for contributions.

With this document we are going to convert a Fable 1 project into a Fable 2 project. This guide has been writed by converting Fulma.Minimal template from Fable 1 to Fable 2.

Fable 2? Really? I want to try it out! NOW!

Hi everybody! This is going to be my small and not too stunning contribution to the F# Advent Calendar in English 2017 (remember the original and still running version is in Japanese) and I'm planning to talk about FableConf.

For several years, Casque Noir, a Canadian non-profit organization, has been researching about urban mutations of Haïti Island's capital, Port-au-Prince's most famous deprived urban neighbourhood: Jalousie

Yesterday, when I fell asleep, it was with the clear memory of smiles shining on the faces of our kids. After several months of hard work, they did it. They won the Junior Achievement Young Entreprise regional contest organized in Bordeaux and were qualified for the National contest!

Fable 1.0 beta has been out in the wild for several weeks now and the community has already provided very valuable feedback. Some people are concerned about the mix of .NET and JS tools and it's true there were some friction points we had to fix. The main one concerned Fable libraries: by nature they belong to the .NET ecosystem, but their destiny is to be converted to JS.

Fable has recently added support for a subset of the FSharp.Reflection namespace. Which is really great, allowing us to inspect type information at run-time in the browser. Today, we will be exploring an application of meta-programming using FSharp.Reflection to abstract a very common task in web development: client-server communication.

Fable has recently added support for a subset of the FSharp.Reflection namespace. Which is really great, allowing us to inspect type information at run-time in the browser. Today, we will be exploring an application of meta-programming using FSharp.Reflection to abstract a very common task in web development: client-server communication.

For the last few weeks I’ve been playing around with Fable. As a F# enthusiast who had to deal with a lot of JavaScript code during his studies, I was quite curious what Fable was all about. [...] Being motivated by Super Fable Mario, I thought creating a simple game myself might be a good way to start with Fable. As you can read by the title, I chose Pong as my starting project. So without further ado, let’s start with the actual game.

皆さま、スペインからこんにちは!これは日本語の「F# Advent Calendar 2016」 の25日目の記事です、一日遅れましたがご了承ください(;^_^A アセアセ・・・

Hi everybody! This is my first contribution to the F# advent calendar and you'll probably be very surprised to know it will be about... Fable! Yes, the lightweight F# compiler that emits JavaScript you can be proud of (or at least I'll be). This time I want to talk you about one of the exciting new features introduced in Fable 0.7: tree shaking.

So finally here it is! It took a bit longer than expected but I'm very happy to announce Fable 0.7 has been released to npm. This version includes lots of improvements thanks to feedback from the community, it's almost a full rewrite and could be considered 1.0 (in fact, 1.0 will probably be this with minor upgrades).